The probabilistic forensic whodunnit — read what you can prove, not what the game secretly knows.
Made with love for my sweet, adorable niece Clara ♥
MADE BY MATT · single-file · offline-first · nothing uploaded — nobody is ever voted out; the Glitch just gets a friendly reformat
v4.2.0-M2 · Bayesian evidence · raycast visibility · surface footprints · Press Cascade chain · spatial audio · Passport V4 geometric optic
Dotted trails show the last 8s. Real tasks end in a ✨ spark — fakes don't. Stretched dots mean someone skipped.
Pick who you think is the Glitch. A wrong call costs a shield — but it proves that shape is genuine, so you always learn something.
Relative likelihood from clues you actually observed. Values are normalized to 100% and remain probabilistic — they are guidance, never an omniscient verdict.
Artifacts are earned locally across compatible Made by Matt V4 games. Nothing is uploaded.
The Geometric Optic only outlines exact current sightlines. It never changes Bayesian evidence, names the Glitch, or improves win conditions.
Pick your move. A scene pulls the crew away from their work — and away from you.
Pick the watch that suits you. This only changes the workshop — never what counts as winning.