Relic Forge: Crownfall requires Canvas support. Keyboard, gamepad and touch controls are documented in How to play.
MadeByMatt // Relic Forge: Crownfall
V4 Roadmap Milestone 2 · v4.2.0 · Kinetic Modular Roguelite
Chamber1/10
Score0
Scrap0
Level1
Machine God Fragment
Hull integrity120 / 120
Relic energy100 / 100
Weapon heat0%
Destroy the vault guard and preserve valuable components for salvage.
Right arm
Arc Carbine
LMB
Left arm
Aegis Shield
Q
Kinetic rig offline
Combo multiplier×1.00
Combat doctrine

Break the machine, not just its hull

Enemies are assembled from separate cores, heads, arms and legs. Arms control attacks, legs control speed, heads control aim and special abilities, while the core keeps the machine alive. Destroying a component disables it—but ruined parts cannot be recovered intact at the forge.

MoveWASD / left stick
AimMouse / right stick
Primary weaponLeft mouse / RT
Relic abilityQ or right mouse / X
Magnet catchWith Magnet Claw, press Q / X / Relic to attract and catch up to three sheared components
Debris launchAim, then press the same control again; mass and launch speed determine impact damage
Phase dashSpace / A
PauseEscape / Start
Touch moveDrag on the left half
Touch aimDrag on the right; auto-fire is optional
Touch actionsFire, Catch/Launch, Dash and Pause buttons
Aim assistanceGentle magnetism preserves component targeting

Clear ten chambers and defeat two fragments of the Machine Gods to reconstruct the Cog Crown. Between chambers, install one recovered relic and dismantle the remainder into persistent forge credits.

System calibration

Settings

Render qualityAdaptive resolution preserves sharpness without changing simulation.Balanced
Procedural audioWeapon, impact, machine and interface synthesis.
Screen shakeCamera impulses from heavy weapons and damage.
Reduced motionMinimises camera drift, flashes and particle density.
Reduce flashesSoftens damage pulses, hit flashes and animated glow.
High-contrast reticleUses a white target ring with a dark outline.
Larger interfaceIncreases essential menu and HUD text.
Touch auto-fireFires only after the right aim drag passes its activation threshold.
Touch aim assistGently guides the reticle without removing component precision.
Vault secured // Relic extraction complete

Choose one component to install

Integrity repair: 25%
Unselected relics: Dismantled

The forge can stabilise only one machine spirit before the next chamber seals. Compare the recovered component with the part currently occupying that slot.

Current chassis
Machine Spirit resonance
Temporal lock engaged

Paused

The vault simulation is frozen. Your current chamber and installed parts remain intact until this page is closed.

Recovered memories

Relic journal

Every relic you have installed left one line of the kingdom behind. This is what you have read so far.

Descent

The Shaft

Any key, tap or button continues.

Chassis failure

The vault claims another relic-bound

Recovered credits, experience and schematics have been synchronised to the permanent forge record.

Score0
Chamber0
Kills0
Credits0
Best salvage0
Mean salvage0
Clean strips0
Longest streak0
Cleanest chamber0

Cog Crown reconstruction complete

The Machine Gods know your name

Two divine fragments now resonate inside the Crown. You may descend into a more dangerous cycle with your current chassis, or secure the run and return to the permanent forge.

Cycle1
Score0
Bosses2
Schematics0
Best salvage0
Mean salvage0
Clean strips0
Longest streak0
Cleanest chamber0
Relic Forge: Crownfall · v4.2.0

V4 Roadmap Milestone 2

A kinetic systems milestone built on the complete M1 combat, salvage, story, forge, accessibility and safe-resume foundation.

Kinetic salvageMass, velocity, angular momentum, bounces and capped debris pooling
Magnet Claw sandboxAttract, catch, orbit and aim-launch up to three enemy components
System cascadesBack-module rupture telegraphs a coolant thermal bloom that can chain damage
Persistent battle scarsBounded scorch, oil and molten decals accumulate for the chamber
Procedural bracingAnalytical two-bone IK adds planted chassis struts in Canvas2D
Passport V4Crown Core Shifter unlock plus Geometric Optic seam highlighting
Visual governorFrame-time hysteresis adjusts only DPR and rendering budgets, never simulation

This remains a standalone Canvas2D build: no WebGL2 G-buffer, networking, telemetry or external dependencies. Boundary resume still restarts interrupted combat from its safe chamber entrance.

Rotate to landscapeRelic Forge: Crownfall is fully touch-enabled. Drag left to move and right to aim; optional auto-fire begins only after a deliberate aim drag.
V6 scene cue