V4 · Roadmap Milestone 2

VOXEL FRONTIERBeaconfall

Choose Creative freedom or opt into Beacon contracts.

Controls
WASD / ArrowsMove MouseLook around SpaceJump · swim up FToggle fly mode ShiftSprint · fly down Left clickBreak block Right clickPlace block 1–9 / ScrollChoose block MMute sound Water blockStarts bounded, deterministic active flow EscPause
ARCADE PASSPORT V4Checking local artefacts…
V4 M2 changelog & limits
  • Slice-based greedy terrain meshing reports raw faces and merged quads.
  • Player-placed water flows on a bounded fixed sub-tick; natural oceans stay static. No lava or water-to-stone simulation is claimed.
  • Visual quality adapts pixel density and view LOD only—world simulation never changes.
  • Nearby/LAN play is not implemented in this milestone.
Nearby co-op · roadmap lockedLAN play is planned for a later milestone and is not active in this build.
← Made by Matt · Arcade
V6 · Compatibility
Build forecast ready
Look and build dead zone · controls remain above this tray
Frontier survey