V4 · Roadmap Milestone 2
VOXEL FRONTIERBeaconfall
Choose Creative freedom or opt into Beacon contracts.
Controls
WASD / ArrowsMove
MouseLook around
SpaceJump · swim up
FToggle fly mode
ShiftSprint · fly down
Left clickBreak block
Right clickPlace block
1–9 / ScrollChoose block
MMute sound
Water blockStarts bounded, deterministic active flow
EscPause
ARCADE PASSPORT V4Checking local artefacts…
V4 M2 changelog & limits
- Slice-based greedy terrain meshing reports raw faces and merged quads.
- Player-placed water flows on a bounded fixed sub-tick; natural oceans stay static. No lava or water-to-stone simulation is claimed.
- Visual quality adapts pixel density and view LOD only—world simulation never changes.
- Nearby/LAN play is not implemented in this milestone.
⌁Nearby co-op · roadmap lockedLAN play is planned for a later milestone and is not active in this build.